After a break I’m back at it. I hope to get an iterative deployment schedule in place and re-upload the alpha build. Things have changed pretty significantly in the game but most of that is to make performance in multiplayer more acceptable. Below is a quick update on the phasing in of the functionality in alpha:
- General login
- Requires creation of an account so you can store your inventory in the cloud
- Haven experience
- Running around the safe haven and doing basic tasks (collecting resources, trading, crafting, etc). Using this to validate server performance and let users learn functionality.
- This is where you can form up with other groups into bands and execute missions out in the wild.
Thanks a ton for your encouragement and patience!