June 2, 2016 Update

After a break I’m back at it. I hope to get an iterative deployment schedule in place and re-upload the alpha build. Things have changed pretty significantly in the game but most of that is to make performance in multiplayer more acceptable. Below is a quick update on the phasing in of the functionality in alpha:

  1. General login
    1. Requires creation of an account so you can store your inventory in the cloud
  2. Haven experience
    1. Running around the safe haven and doing basic tasks (collecting resources, trading, crafting, etc). Using this to validate server performance and let users learn functionality.
  3. Missions
    1. This is where you can form up with other groups into bands and execute missions out in the wild.

Thanks a ton for your encouragement and patience!